WebGL Christmas Card

  • Interactive card

  • Three.js


    3ds Max

This is my first attempt using WebGL to create an interactive experience on the web. To make the card more interesting, I spent a lot of time researching the best technique for generating a random terrain and scattering objects on it. A large amount of time was spent perfecting the lighting and atmospheric effects to create a dark, mysterious look.

Click on the image above to preview the card.